


Saturday’s update will allow us to push the final Arena Commander update out to the world with much more confidence (corrupted data from these servers was a major issue at the PAX East reveal!) This prepares us for the added complexity of launching and supporting a live multiplayer service like Arena Commander. We will be upgrading to using Perforce Streams which will allow much quicker and more flexible movement between code branches for our development team. During this downtime we will also be switching over to a much more flexible and advanced architecture for our content management system Perforce. A lot of the internal tools we use for game development (checking in builds, storing assets, etc.) are in dire need of downtime and update we’ve been running them in the red zone so we can have 24 hour round-the-world development on Arena Commander. May 17th: our IT groups will be updating our global internal server infrastructure. This is why we haven’t had a solid release date yet it’s not to better schedule marketing or because we want to keep you out of the cockpit… it’s because game development is a complex beast, and there are few games more complex than Star Citizen! At this point, we’re close enough that we feel fairly confident in this date… but the next two weeks will be a march!īefore I leave you to the individual studio weekly reports, I’d like to walk you through exactly what the next two weeks-if all goes well-mean for Arena Commander’s development: Sometimes (in fact, more often than not) things go wrong and these forecasts change: bugs we don’t foresee appear, features we didn’t realize we needed become necessary and so on. This is a big part of what the often-unseen production side of game development does: schedule out every task they believe is required for a game to ship. This date is based on our best possible projections using the latest information put together by Star Citizen’s production team as of this afternoon. We will scale up the multiplayer as quickly as possible starting on that date, increasing the number of players as it is stable and stopping to fix bugs where needed. Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player “Free Flight” and “Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes.

Dog fighting module alpha/beta on the 29th!
